After 10 years of solo game dev, AI finally let me make the game I couldn't build alone. This is Death Bag.
>I've been making games professionally for around 10 years. For a long time, there were projects I simply couldn't realistically build alone…
# מהמקור
I've been making games professionally for around 10 years. For a long time, there were projects I simply couldn't realistically build alone because the amount of code, 3D work, iteration, audio, UI, and content production was just too much for one person. With Death Bag, I decided to seriously integrate AI into my workflow and see how far I could push a solo production. I used AI across different parts of development: coding assistance, system prototyping, 3D production workflows, audio work, iteration, debugging, and experimentation. Death Bag is a first-person horror deckbuilder about psychopaths, where you physically draw tokens from a bag, build an attack timeline, anticipate your opponent's actions, then watch both timelines