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newsמקור: Reddit — r/VibeCoding24.8.2026

After 10 years of solo game dev, AI finally let me make the game I couldn't build alone. This is Death Bag.

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>I've been making games professionally for around 10 years. For a long time, there were projects I simply couldn't realistically build alone…

# מהמקור

I've been making games professionally for around 10 years. For a long time, there were projects I simply couldn't realistically build alone because the amount of code, 3D work, iteration, audio, UI, and content production was just too much for one person. With Death Bag, I decided to seriously integrate AI into my workflow and see how far I could push a solo production. I used AI across different parts of development: coding assistance, system prototyping, 3D production workflows, audio work, iteration, debugging, and experimentation. Death Bag is a first-person horror deckbuilder about psychopaths, where you physically draw tokens from a bag, build an attack timeline, anticipate your opponent's actions, then watch both timelines

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