If you decide to make a game you need to be super serious about: testing and balancing
>My life at work has been hell and it’s a job where many people every year get exploited and fucked, so as I was learning how to vibe code…
# מהמקור
My life at work has been hell and it’s a job where many people every year get exploited and fucked, so as I was learning how to vibe code projects I decided to make a niche game about my job. Those who do the job can relate. The only reason it’s remotely good is because my ex loved to playtest what I built and added to the game. She may have hundreds of hours in all the early stages of the game but that was absolute gold in terms of ‘this button in the endgame didn’t work’ or ‘where did my potion go’ and ‘why did I just die!?’ And I’d take notes about it and bug fix it later. Do not underestimate how important it is to tweak boss/mob health, items and so on because Claude / Codex will genuinely not have a good feel for that. Write the code s